Juggernaut Edition mode selection UI art [Juggernaut backdrop by Doug Williams].
I spearheaded the Juggernaut Editon graphical improvements - updates included lighting, color grading, road details, sky domes, contact shadows of foliage, and UI presentation.
SOD2 screenshot post-graphical improvements.
SOD2 screenshot post-graphical improvements.
Concept art - Failed military safe zones.
Concept art - Abandoned military encampment around the Blaine Grocery store.
Concept art - Military base on the football field in Marshall.
Concept art - Birdseye view of a farm base.
Concept art - Fairground base - day and night
Concept art - Tent city around the farm base.
Concept art - Trailer Park base
Concept art - A makeshift bus bridge allowing passage to the other side.
Concept art - Military fence around the town of Marshall
Concept art - Marshall's infestation turned up to 11.
Concept art - Pitch of plant life growing from blood plague.
Concept art - Infected plant growth on blood plague husks.
Concept art - Plant growth on the plague husks on a Marshall building.
Concept art - Blood plague in the sewers.
Concept art - Failed Oasis settlement utilizing a strip mall.
Concept art - Container military stockade for a story mission.
Examples of modal backgrounds that UI lay on top to announce the monthly content updates.
More modal background art and my Juggernaut jackets and horror themed t-shirt designs.
State of Decay 2: Juggernaut Edition
A collection of my concept art and graphics improvement work on the Juggernaut Edition of the game. The Juggernaut Edition was a major content update that remastered the game and added new maps.