Zombies RTS
Human faction - lamp wielding man

Human faction - lamp wielding man

Human faction - axe woman

Human faction - axe woman

Hero costume - astronaut

Hero costume - astronaut

Hero costume - plate armor

Hero costume - plate armor

Hero costume - french maid

Hero costume - french maid

Hero costume - Diver suit

Hero costume - Diver suit

Human heroes - medic & business man

Human heroes - medic & business man

Human heroes - boy & commando

Human heroes - boy & commando

Zombie hero - inmate zombie

Zombie hero - inmate zombie

Zombie hero - mascot zombie

Zombie hero - mascot zombie

Heroes at the circus

Heroes at the circus

Circus zombies

Circus zombies

More circus zombies

More circus zombies

Zombie circus elephants

Zombie circus elephants

Female characters exploration [enhanced with AI]

Female characters exploration [enhanced with AI]

Rough project pitch mood piece [Note: some art shamelessly 'borrowed' from the internet]

Rough project pitch mood piece [Note: some art shamelessly 'borrowed' from the internet]

Project concept pitch - faction 1: civilian survivors

Project concept pitch - faction 1: civilian survivors

Project concept pitch - faction 2: zombie hordes

Project concept pitch - faction 2: zombie hordes

Project concept pitch - faction 3: military & scientists [Note: some art shamelessly 'borrowed' from the internet]

Project concept pitch - faction 3: military & scientists [Note: some art shamelessly 'borrowed' from the internet]

Pitch art - sadistic psychos

Pitch art - sadistic psychos

Pitch art - checkpoint environment

Pitch art - checkpoint environment

Pitch art - junkyard environment

Pitch art - junkyard environment

Zombies RTS

Designs from an unannounced zombies RTS title, unrelated to Undead Labs or State of Decay, that featured over-the-top characters and tongue-in-cheeks scenarios. I used Vizcom to render some pieces to show how the designs are still relevant in the current gen. Using AI responsibly with human artistic control can yield great results and speed up production workflow. Since the project was intended as a RTS, I converted some designs into table top miniatures for fun. They worked out pretty well.

More artwork