Designs from an unannounced zombies RTS title, unrelated to Undead Labs or State of Decay, that featured over-the-top characters and tongue-in-cheeks scenarios. I used Vizcom to render some pieces to show how the designs are still relevant in the current gen. Using AI responsibly with human artistic control can yield great results and speed up production workflow. Since the project was intended as a RTS, I converted some designs into table top miniatures for fun. They worked out pretty well.